What it is:\The circle around your crosshair where the aimbot is allowed to activate.How it behaves:* Small FOV → Only locks when your crosshair is already very close to the target.* Large FOV → Can lock onto targets farther from your crosshair.In short:\Bigger FOV = easier to pick up targets, but more obvious.
What it is:\How fast or slow the aim moves when locking onto a target.How it behaves:* Low smoothness → Snaps quickly and sharply.* High smoothness → Moves slowly and more naturally.In short:\Controls how “human” the movement looks, lower for rage cheating, higher for legit cheating.
What it is:\Adjusts your aim to account for target movement and bullet physics.What it includes:* Movement prediction – Aims where the enemy will be, not where they are now.* Bullet travel time – Leads shots so bullets meet the target instead of trailing behind.* Bullet drop / gravity – Aims slightly higher at longer ranges to compensate for drop.In short:\Keeps shots accurate on moving or distant targets by leading and adjusting for drop.
What it is:\Which part of the enemy model it aims at.Common options:* Head – fastest kills but least natural.* Chest / Body – more consistent and subtle.